Additionally, there is a structure representing common properties of the platform. A platform is typically related to the underlying UI toolkit, but other uses may be thought of.
This design helps to archieve two important goals:
Although the design implies that the usage of viewports should be fully transparent to the layout module, this cannot be fully achieved, for the following reasons:
Therefore, dw::core::Layout keeps track of the viewport size, the viewport position, and even the thickness of the scrollbars, they are relevant, see below for more details. If a viewport is not used, however, the size is not defined.
Whether a given dw::core::View implementation is a viewport or not, is defined by the return value of dw::core::View::usesViewport. If this method returns false, the following methods need not to be implemented at all:
The scrolling position is the canvas position at the upper left corner of the viewport. Views using viewports must
Applications of scrolling positions (anchors, test search etc.) are handled by the layout, in a way fully transparent to the view.
A feature of the viewport size model are scrollbars. There may be a vertical scrollbar and a horizontal scrollbar, displaying the relationship between canvas and viewport height or width, respectively. If they are not needed, they are hidden, to save screen space.
Since scrollbars decrease the usable space of a view, dw::core::Layout must know how much space they take. The view returns, via dw::core::View::getHScrollbarThickness and dw::core::View::getVScrollbarThickness, how thick they will be, when visible.
Viewport sizes, which denote the size of the viewport widgets, include scrollbar thicknesses. When referring to the viewport excluding the scrollbars space, we will call it "usable viewport size", this is the area, which is used to display the canvas.
A view must implement several drawing methods, which work on the whole canvas. If it is necessary to convert them (e.g. into dw::fltk::FltkViewport), this is done in a way fully transparent to dw::core::Widget and dw::core::Layout, instead, this is done by the view implementation.
There exist following situations:
If the draw method of a widget is implemented in a way that it may draw outside of the widget's allocation, it should draw into a clipping view. A clipping view is a view related to the actual view, which guarantees that the parts drawn outside are discarded. At the end, the clipping view is merged into the actual view. Sample code:
void Foo::draw (dw::core::View *view, dw::core::Rectangle *area) { // 1. Create a clipping view. dw::core::View clipView = view->getClippingView (allocation.x, allocation.y, allocation.width, getHeight ()); // 2. Draw into clip_view clipView->doSomeDrawing (...); // 3. Draw the children, they receive the clipping view as argument. dw::core::Rectangle *childArea for (<all relevant children>) { if (child->intersects (area, &childArea)) child->draw (clipView, childArea); } // 4. Merge view->mergeClippingView (clipView); }
A drawing process is always embedded into calls of dw::core::View::startDrawing and dw::core::View::finishDrawing. An implementation of this may e.g. use backing pixmaps, to prevent flickering.
In the simplest case, the view does not have any influence on the canvas size, so it is told about changes of the canvas size by a call to dw::core::View::setCanvasSize. This happens in the following situations:
There are two cases where the viewport size changes:
After the creation of the layout, the viewport size is undefined. When a view is attached to a layout, and this view can already specify its viewport size, it may call dw::core::Layout::viewportSizeChanged within the implementation of dw::core::Layout::setLayout. If not, it may do this as soon as the viewport size is known.
Generally, the scrollbars have to be considered. If e.g. an HTML page is rather small, it looks like this:
If some more data is retrieved, so that the height exceeds the viewport size, the text has to be rewrapped, since the available width gets smaller, due to the vertical scrollbar:
Notice the different line breaks.
This means circular dependencies between these different sizes:
To make an implementation simpler, we simplify the model:
This results in the following rules:
Whenever the canvas size is calculated (dw::core::Layout::resizeIdle), and dw::core::Layout::canvasHeightGreater is false, a test is made, whether the widget has in the meantime grown that high, that the second argument should be set to true (i.e. the vertical scrollbar gets visible). As soon as and dw::core::Layout::canvasHeightGreater is true, no such test is done anymore.
1.5.9